![]() So some questions on that "workaround" (solution imo): ![]() I do believe with what you posted this will be more doable now The last bit of knowledge is how to get these "states" to blend to other states. I now am at the point where I believe i know enough to make a giant playable graph system that can act as a big animator controller style system with blending (for example to blend between clips for idle and running). Just started to understand the base playable system (for playable graphs, not just timeline stuff). Manged to crack custom timeline assets + tracks for all kinds of useful things. I have been making some really good advancements with my use of timeline and playables. Obviously in an animator I can do that, but is this possible when controlling a character's animation only in timeline? Easing in doesn't really help here since I'm easing in from whatever the animator's doing rather than the previous timeline.Ĭlick to expand. Since I don't know exactly when the player will cause the character to switch from one state to another, I need to switch the timeline on the fly, especially if I want to have different "listening" states depending on the character's mood, as it could switch at any time depending on dialogue. I'd really like to blend from wherever the character's arms were positioned in the previous timeline, into where they are at the beginning of this one. If we change to the timeline at the 100th frame, their arms might be quite some distance from where the transitional timeline has them at the beginning, resulting in a very visible snap between animations. I can switch the timeline assigned to the playable director on the fly nicely, but is it possible to blend between, say, 1 and 2? Lets say the idle animation is fairly active and the character moves their arms about quite a lot during it. Plays the looping idle timeline again until the player interacts againĪs well as containing some body animations, the timelines also have some particles etc related to what that character is doing. Plays a timeline where they transition to an idle timeline, thenĥ. Switch to a different timeline if the character's mood changes or starts speaking)Ĥ. Plays a looping timeline where they are listening until the player exits the interaction, then Plays a timeline where they transition to a listening-to-player timeline, thenģ. Plays a looping idle timeline until the player interacts with them, thenĢ. For example, lets say I have a character with a playabledirector who:ġ. I know you can blend from the animator into an animation clip in a timeline assigned to a playabledirector using the ease in/out function, but I was wondering if it was possible to do this between timelines - blending between two timelines in one playabledirector.
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